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Section 5: Inferences, Hypotheses, Explanations

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Six sessions of building theories and trying to kill them

Overview

Section 4 collected regularities. Section 5 asks why they hold. The syllabus titles it "Inferences, Hypotheses, Explanations", and its readings run in a line: Chamberlin on multiple working hypotheses, Platt on strong inference, Judson on strong predictions, Feynman on the character of physical law, and Judson again on theory.

The syllabus describes the course's exercises as practice "of cultivating multiple alternative solutions, of eliminating rejectable candidate solutions", and asks you to "generate several alternative guesses, and test them for workability". The problems here have that shape: several explanations fit, and the work is finding the observation that separates them.

Three of the activities are group labs that begin with experiments and end with a theory: Stacked Cantilevers, LoShu and the toy universe. They depend on the class, since for some problems no one person can collect enough data, "but if we pool data, reality will come into focus".

The sessions

The syllabus gives little more than a name for each problem, so every problem page in this section is the editors' reconstruction of the exercise. For The Miracle of FujiYama and Antigen Invasions even the subject is a guess.

Session 25: Multiple working hypotheses

Readings due: Chamberlin, The Method of Multiple Working Hypotheses.

"Further collaborations on Stacked Cantilevers". The Stacked Cantilevers Lab began in session 24, the last session of Section 4, and closes in session 26. The class pools measurements of how far a pile of blocks can lean out over a table edge.

Session 26: Theory and wagers

Readings due: listed in the schedule as TBA.

"Theory of stacking cantilevers, resolution of wagers", closing the lab. Then Summing a Series: the block theory produces 1 + ½ + ⅓ + ... + 1/n, and the question is whether it has a limit. Then Stalactites: why dripping water leaves stone hanging from a cave ceiling, why it has that shape, and how old it is.

Session 27: Strong inference

Readings due: Platt, Strong Inference.

"Start LoShu lab experiments in class". The LoShu Lab runs two experiments, a pick-three-to-make-15 card game and 3 x 3 magic squares, and asks for one theory that explains both.

The Thanksgiving break falls between this session and the next.

Session 28: Strong predictions

Readings due: Judson, Chapter 7: Strong Predictions.

Deal with The Miracle of FujiYama, reconstructed as a row of eight coupled reactors that stores three patterns: where must the row settle? Then "Finish complete theory of LoShu." Then "Start discovering laws of a toy universe in class": the Laws of a Toy Universe lab, which continues into session 29.

Session 29: The character of physical law

Readings due: Feynman, The Character of Physical Law.

Deal with Antigen Invasions, reconstructed as a record of repeated invasions by foreign substances, and Martian DNA, a picture captioned as Martian hereditary material. "Finish collaborative discovery of The Laws." The syllabus adds: "All GamesWorth books collected for inspection".

Session 30: Theory

Readings due: Judson, Chapter 9: Theory.

Deal with Bacterial Hybrids: two strains that cannot grow alone give colonies when mixed. It is the last problem in the schedule. The final exam follows in exam week.

Key ideas

Multiple working hypotheses. Chamberlin, a geologist, traces how a favoured explanation hardens into a ruling theory that bends every new fact to fit. His remedy is to keep several hypotheses alive together, so that fondness for one cannot decide the question. Stalactites and Antigen Invasions both reward writing the whole list before choosing.

Strong inference. Platt turns Chamberlin's attitude into a routine: devise alternative hypotheses; devise a crucial experiment whose possible outcomes each exclude one or more of them; run it cleanly; then recycle with whatever survives. A card game or a toy universe is a cheap place to practise the cycle, because a test takes minutes.

Strong predictions and silent zones. A useful theory names the outcome before the run, so one run can embarrass it. The FujiYama reconstruction adds the complement: find the cases where your theory predicts nothing, since those are where it cannot be tested.

No finite data forces one law. A class can agree on The Laws and still be wrong about a case its runs never visited, and a series can look settled for a thousand terms. This is session 04's "distinguishing things we know vs only imagine", now applied to theories.

Where the claim came from. Martian DNA asks which conclusions came from the picture and which from its caption, the section's version of session 04's "facts before explanations of facts".

GamesWorth focus for this section

  • Before the cantilever theory is worked out, write your wager and the reasoning behind it in the notebook, dated. After session 26, do a morning-after on why it won or lost.
  • For Stalactites, Antigen Invasions and Bacterial Hybrids, list every explanation you can before judging any, then write the one observation that would separate your top two.
  • In the LoShu and toy-universe labs, record each hunch as a testable rule, the test you ran, and whether the rule died.
  • For Summing a Series, note the point where your numbers stopped being evidence and you needed an argument.
  • For Martian DNA, split a page in two: what the picture shows, and what you took from the caption.

The syllabus explains that the name GamesWorth alludes to "how much thought it takes to play one game of serious chess". Winfree's own puzzles in that spirit are introduced in his Adventures in Discovery ๐Ÿ”“ column.

Readings for this section

Problems in this section

Session Problem Kind What it trains
24-26 Stacked Cantilevers Lab lab Pooling measurements, placing wagers, then building the theory that settles them
26 Summing a Series puzzle Not trusting the first thousand terms; deciding by argument
26 Stalactites puzzle Multiple working hypotheses; finding the hidden assumption in an age estimate
27-28 LoShu Lab lab Experiments first, then one theory that explains two different games
28 The Miracle of FujiYama puzzle Making a strong prediction and finding where it goes silent (editors' reconstruction)
28-29 Laws of a Toy Universe lab Inferring hidden laws and designing the experiment that could refute them
29 Antigen Invasions puzzle Stating rules from a record, inventing rival mechanisms, finding the deciding observation (editors' reconstruction)
29 Martian DNA puzzle Separating what the picture shows from what the caption suggests
30 Bacterial Hybrids puzzle Listing every explanation, reading linkage from counts, killing the rival

See the problem index for every problem in the course.


At the final exam you choose problems and "exhibit as many distinct approaches as you can, and as many cross-checking distinct solutions as you can."

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